Restore all allies' HP (Healing cap: 1500) and remove 1 debuff.Randomly provides one of the following effects:.
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The Apsaras skill Devotion The ally with the highest remaining HP takes one-ally attacks in your placeĭuration: 3 turns has higher targeting priority than Nemo Defense Receives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)ĭuration: Indefinite and will cause Nemone to be hit instead of the MC if she's the ally with the highest HP.Cannot cast if the Main Character is not a main ally.ĭuration: Indefinite is removed when the MC is knocked out or switched into a sub ally position.ĭuration: Indefinite is not removed when Nemone is knocked out or switched into a sub ally position.a single attack will get countered twice). While Nemo Defense Receives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)ĭuration: Indefinite is in effect: Each all-ally normal attack is counted as two attacks for counters if Nemone is a main ally (i.e.All-ally special attacks are not redirected.Convert damage taken to Wind damage (equivalent to Wind Switch Elemental DMG from foes turns into wind DMGĭuration: Indefinite's substitute effect redirects damage to the MC for the following types of foe attacks:.Nemo Defense Receives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed)ĭuration: Indefinite has the following effects:.Nemo Power Nemo Santa's power is charging up (Max: 5 / Can't be removed) On the next turn, it'll have 3 turns remaining.'s effect is based on Nemone's number of Nemo Power Nemo Santa's power is charging up (Max: 5 / Can't be removed) (Gain Dodge All (2 times) Takes no DMG or debuffs while in effectĭuration: 3.5 turns Special buff Applied during the attack phase. That thing where I dodge all attacks from foes! (2 times!) ( When Nemo Power Nemo Santa's power is charging up (Max: 5 / Can't be removed)
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I do 3-hit, 150% Fire damage (Damage cap: ~200,000 per hit) to random foes! ⇧ Lvl 75 This skill is enhanced at level 75. ( While in effect: MC substitutes for Nemone, 30% Wind damage reduction, and convert damage taken to Wind damage. (MC gains Nemo Defense Receives foe attacks in place of Nemone / Wind DMG is lowered / Elemental DMG from foes turns into wind DMG (Can't be removed) ⇧ Lvl 55 This skill is enhanced at level 55.